5/29/09 - Zombja Plan
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5/29/09 - Zombja Plan
Okay, with luck we can get a group together today at 10 or 11 am Billy Time. We're going to be working our way from the Arms Depot to the Science Facility, which means 3 Zetta nests.
Tips:
Zombjas only act once per hour when we aren't doing anything. We don't need to rush an assault on a square, we can pause and think a little and spread out the damage and costs.
Watch your health, your infection status, and your AP. We don't want to waste medic charges reviving someone when they could have walked away instead. You can now only die on counterattacks to your own actions, not from marches.
Come equipped with 3 or more shotguns as backup, just in case. We'll have use for them later if we don't now.
Guidelines:
Don't attack if you're nommed.
Don't attack if you're infected.
Don't attack if you don't have A4O bonus active.
Plan:
This is kind of fluid, it will adjust depending on who shows up and what skill builds we have. Ideally we want oynotna around as crowd control with his 11saber, and Fax to get as many ZP humanly possible (farming barglers on the way once other zettas are dead and Z count is safely low). Once he gets Cleave5 we will have a much easier time on the rifts and nests. I will be the primary medic, but i am only going to be half full on charges. Depending on the number of people, we may have a backup medic.
I'm hoping we can get to the Science Facility with some AP to spare, especially on people who can be active later in the day. Significantly injured people (< 80 HP remaining) head to the Gate (not the teleporter row), and search until they are zotted to the hospital. If anyone finds a saber, we're in luck for later times. Everyone else, conserve AP and search the facility for raccoon launchers and umbrellas.
I was going to write more advice and detail, but I'm literally falling asleep in my chair. If we need more explanation tomorrow, we can do it then.
Tips:
Zombjas only act once per hour when we aren't doing anything. We don't need to rush an assault on a square, we can pause and think a little and spread out the damage and costs.
Watch your health, your infection status, and your AP. We don't want to waste medic charges reviving someone when they could have walked away instead. You can now only die on counterattacks to your own actions, not from marches.
Come equipped with 3 or more shotguns as backup, just in case. We'll have use for them later if we don't now.
Guidelines:
Don't attack if you're nommed.
Don't attack if you're infected.
Don't attack if you don't have A4O bonus active.
Plan:
This is kind of fluid, it will adjust depending on who shows up and what skill builds we have. Ideally we want oynotna around as crowd control with his 11saber, and Fax to get as many ZP humanly possible (farming barglers on the way once other zettas are dead and Z count is safely low). Once he gets Cleave5 we will have a much easier time on the rifts and nests. I will be the primary medic, but i am only going to be half full on charges. Depending on the number of people, we may have a backup medic.
I'm hoping we can get to the Science Facility with some AP to spare, especially on people who can be active later in the day. Significantly injured people (< 80 HP remaining) head to the Gate (not the teleporter row), and search until they are zotted to the hospital. If anyone finds a saber, we're in luck for later times. Everyone else, conserve AP and search the facility for raccoon launchers and umbrellas.
I was going to write more advice and detail, but I'm literally falling asleep in my chair. If we need more explanation tomorrow, we can do it then.
Sancdar- Posts: 9
Join date: 2009-05-15
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